R UIMIN ZHU
Work experience
The Pixpil Games Studio
May. 2017-Present Shanghai . China
Position: Project Manager
Position: Level Designer
Responsibilities: I am in charge of both gameplay & environment art design for the level, also I in charge of the SFX stuff.
The work I do:
1. Design the new levels for the game. (Both Environment art and Level design)
2. Design and test the New Gameplay Features. (Make Gameplay Prototypes for testing it)
3. Iterating and completing the game-level design.
4. Remodeling the 2D Art Assets into a 3D format, which the team could be used in the game engine.
5. Paint a Height Map for all the Art Assets in the game.
6. Audio SFX and FX Design management. Communicate with the SFX Team 'HyperDuck' and FX Team. Schedule the tasks and help them complete the SFX tasks for the game.
7. Basic Audio control scripting for the game.(FMOD&Gii)
8. Coding for some interaction objects and Enemies in the game.
The Gapp Lab. University of Utah
Aug. 2015-Jun. 2016 Salt lake city. USA
Position: Interaction designer & Artist
Responsibilities: Medical Use app for cancer surviver. Record their daily health statue.
The work I do:
• In charge of all the visual design part of the project. 3D Modeling, texturing, UI design.
NetEase, Inc. Game Designer Intern
May-Aug. 2015 Hangzhou.China
Position: Game Designer
Responsibilities: Join the Instinct game studio in Netease Games. Working on an action mobile game.
The work I do:
(1)Brainstorm and design one of game main character's background & skills.
(2)Brainstorm and design the monsters for the game. (Monsters' Skill, characteristic & background)
(3)Design and use exist materials to construct a whole new level demo for the game.
Game Developers Conference China 2011
December 2011
Shanghai, China
Position: volunteer
Responsibilities: Helped guests check-in, assisted guests, kept conference’s order. Collected and organized guests information, verified their check-in cards
6th China (Beijing) International Student Animation Festival
October 2011
Beijing, China
Position: volunteer
Responsibilities: Assisted guests, kept conference’s order
7th China (Beijing) International Student Animation Festival
October 2012
Beijing, China
Position: volunteer
Responsibilities: Assisted guests, kept conference’s order
National Original Animation & Comic Executive Training Programme (Game Design Direction)
June 2012
Beijing, China
Position: volunteer
Responsibilities: Assisted guests
Education
University of Utah, Salt lake city
Jun.2014-Aug. 2016
Entertainment Art&Engineering Program
Master Degree
University of California, Los Angeles
Jun.-Aug. 2013
Summer Session
Selected courses: Interactivity & Digital Cinematography
Communication University of China
Sep.2010 - Jun.2014
School of Animation and Digital Arts
Bachelr of Art
Game Design Art Direction
Awards
Finalist Award of 2012 Dare to be Digital Competition
Third Prize Scholarship in 2012~2013 term
Third Prize Scholarship in 2011~2013 term
Eight Awards of University Sport Meeting (Sports: Men's 100m, Men's 4×100m relay, long jump, triple jump)
Languages
Chinese
English
Skills
Level design
Narrative design
2D Painting
3D Modeling
Concept Art
Make Game prototype
Softwares
Unity5
Unreal4
PHOTOSHOP
Maya
3dmax
Zbrush
Keyshot
Python3
Blender
Game maker
Game salad
processing
2010 - present
2010 - present