top of page
R UIMIN ZHU
Out of box
2015 Game project 1 Class
Thesis Game prototype
Context:
Thesis Game Prototype
MEDIUM:
unity
CREDITS:
RUIMIN ZHU : Game art design & Game design(Level)
Will Hunter: Game art & design
Greg Bayles: Producer & level design
Yucheng Zhang: programming & Game design
Anoop Nihar: Art & Game design
Duncan Budinger: Programming & Game design
About the Out of Box
Introduction:
Game type: puzzel game
platform:PC
HOW TO PLAY?
"W","S","A"&"D"Move,“E” Interact with computer
Gameplay:
-
First person puzzle platformer
-
-
Players manipulate game settings like FPS and brightness to successfully navigate levels.
-
-
Get to the door to advance to the next level
SETTINGS / Obstacles
-
Frame-rate: Falling tiles
-
-
Brightness: “invisible” walkways
-
-
Color: Mosaic puzzles
-
-
Lots of room for iteration and expansion
bottom of page