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Out of box

2015 Game project 1 Class
Thesis Game prototype

Context:

 

Thesis Game Prototype

 

MEDIUM:

 

unity

 

CREDITS:

 

RUIMIN ZHU : Game art design & Game design(Level)

Will Hunter: Game art & design 

Greg Bayles: Producer &  level design

Yucheng Zhang: programming  & Game design

Anoop Nihar: Art & Game design

Duncan Budinger: Programming & Game design

 

About the Out of Box

Introduction:

Game type: puzzel game

platform:PC

 

HOW TO PLAY?

"W","S","A"&"D"Move,“E” Interact with computer

 

Gameplay:

  • First person puzzle platformer

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  • Players manipulate game settings like FPS and brightness to successfully navigate levels.

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  • Get to the door to advance to the next level

 

SETTINGS / Obstacles

 

  • Frame-rate:  Falling tiles

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  • Brightness: “invisible” walkways

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  • Color: Mosaic puzzles

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  • Lots of room for iteration and expansion

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