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R UIMIN ZHU
Rubic Jouney
2015 Global Game Jam project
![]() Cover | ![]() instruction | ![]() Screen-shot |
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Context:
48 hour project
MEDIUM:
unity
CREDITS:
RUIMIN ZHU : Game art design & Game design
Brandon Le: Game art design
JACKIE CAO: Producer & level design
YASH KAPANI: programming & Game design
Karthik Narayan: programming & Game design
Aqeel Tapia: Programming & Game design
About the Rubic Journey
Introduction:
Game type: puzzel game
platform:PC
HOW TO PLAY?
"A"&"D"Move,"Q"&“E”Rotation
Gameplay:
2-d side view platformer set on a cube. Each cube face is a different part of the stage. Cube faces can be rotated to help the player get around the level. Player must collect keys scattered around the cube to unlock the gate to complete the level.
Maybe there are some difference between the between the demo in video and the online version. It's all because the updates.
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